|Friday, August 28, 2009 11:57 AM|
| by Fëanor|
Fëanor's (semi-)weekly comic book review post.
This post covers new releases from 8/19. These days I'm trying hard to omit the plot synopses, but I still might slip in a spoiler now and then, so be warned.
One of the books I meant to pick up in this week's batch (Doctor Who #2) was sold out at my shop, so I'll have to get it at a later date and include it in an upcoming edition of The Take.
Final Crisis: Aftermath - Dance #4
I was surprised to notice in this issue that Most Excellent Super Bat uses Batman's bat symbol quite a lot. Bats might want to consider trademarking that. We also get a look inside Super Bat's "Batcave" in this issue, and we get to meet Japan's most honorable hero team, Big Science Action. They fight some cool-looking bad guys. It's still not clear who or what has possessed Rising Sun, or what has happened to Japan, but it feels like we're getting closer to the heart of the mystery. It's a little disappointing that Sonic Lightning Flash pulled a Forrest Gump and is just walking across America. In fact, overall this is a disappointingly average issue of this series. It's nowhere near as clever, funny, or crazy as previous issues have been.
Gravel continues interviewing members of the Major Seven as part of his investigation into the death of Avalon Lake, even as he's also recruiting new members of the Minor Seven. By the end of this issue he claims to have solved the murder mystery, although we as audience members are still in the dark. It's a similar format to previous issues, but slightly more interesting, thanks in large part to the character of Lost, who converses with Gravel by telling him a handful of fascinating old folk tales. The new member of the Minor Seven is pretty lame: a goth girl who does magic by cutting herself. And the final page where Gravel melodramatically announces to us that he's solved the mystery is also pretty lame. And of course I continue to dislike Mike Wolfer's art. I'll probably stick with the book to find out what happens, and because it's Warren Ellis, but unless the next story arc is really intriguing I might actually end up dropping this one.
Jack of Fables #37
This book looks to be turning off onto an interesting new path. It already sounded like Gary was going to lose his powers, but now it looks like Jack might lose his, too, as he's suddenly getting fat, ugly, and bald. There's some amusing meta humor, and Babe strikes out on his own. The focus then shifts onto Jack's son, Jack Frost, who's trying to find a new purpose in life and settles on being a hero. He discards a lot of his powers, in order to cut ties with his evil mother, gets into his first big fight against some orc-like monsters, and even picks up a sidekick (who reminds me of Bubo the owl from Clash of the Titans). This sequence of events is a bit contrived, but it's also fun, and I'm willing to hang in there to see where the story goes next.
In the back of the book is a preview of something called Sweet Tooth, about a boy with antlers. It looks melodramatic and bad.
Monsters, Inc.: Laugh Factory #1
This new miniseries is the continuation of Boom Kids' successful line of Pixar-inspired all-ages comics. It's set shortly after the end of the movie and introduces new problems for our heroes to deal with, while picking up a number of the plot threads from the original story. It's pretty cute, but it feels hurried and a bit uninspired. There's a decent idea for a story here, but it's one that should really have been developed over a number of issues, instead of being crammed into one book. And it's a little disappointing that in a lot of ways they just seem to be repeating the same gags and story ideas from the original movie, as if afraid to do anything new with this universe. I might pick up another issue, but I'll drop it if it doesn't start getting better soon.
Punisher: Noir #1
Making a noir version of The Punisher seems repetitive and unnecessary, but this book looked kind of cool when I flipped through it at the store, so I decided to give it a try. The opening is fantastic: it's done up as a pulp radio show intro, reminiscent of The Shadow, and artist Paul Azaceta's gritty, old school reimagining of The Punisher's outfit is very, very cool. After this opening, we jump back in time and discover that this Punisher's 'Nam is WWI, and his wife and child aren't killed by gangsters; instead, he loses his wife to cancer, and his son drifts away from him, joining up with street gangs. And that's not the only trouble Frank has with gangs - by the end of the issue, he's made a powerful and dangerous enemy in the person of Dutch Schultz. But he has yet to become The Punisher.
Visually this is a pretty neat comic, and I'm curious to see how the origin story will play out in this new universe, but overall I find it a bit dull. The story feels tired and cliche. I might buy the next issue to see if it gets more interesting, but I might not.
Star Trek: Spock - Reflections #2
The format of this comic is starting to feel a bit contrived and repetitive, but I'm enjoying the story so much that it doesn't really matter. By "format" I mean the structure of Spock talking to his traveling companion in the frame story, and that conversation bringing up concepts and topics that cause Spock to flash back to various points in his life. His first flashback in this issue is to a very brief meeting between himself and Doctor Chapel that's subtle, moving, and deeply sad. Then we jump all the way back to a very interesting early adventure that Spock has with Captain Pike. I love the idea of someone experimenting with a dangerous alternative to the transporter that involves small portals through space-time, and I love the characterization of Pike as a brave Captain who will risk anything to save a crew member, even an emotionless one he barely knows. The issue ends by finally revealing, with satisfying drama, the purpose of Spock's journey: he has been informed of the death of Captain Kirk, and is presumably going to attend his funeral services on Earth.
I'm really surprised at how excellent this comic is. Scott and David Tipton (who seem to have worked together on the writing and art) are doing a great job of visualizing the Star Trek universe, and also of somehow piecing together a series of untold stories about Spock that are intriguing, effective, illuminating, and, dare I say, fascinating.
Wednesday Comics #7
Batman - Bats is using some pretty nasty torture techniques on the shooting suspect to get information. And things wrap up this week with a murder. The identity of the killer seems clear, but maybe there'll turn out to be more to it. Can't say I'm all too thrilled about this story anymore. It's getting a bit dull. The art is quite good, though.
Kamandi - We're learning a bit more about the human girl Kamandi has adopted, but now it looks like the Tiger army has been smashed! Oh no! Such a pretty comic.
Superman - Finally, more fighting! Also, it seems clear to me now that these aliens are telepathic and are reading his mind. They also might actually be affecting his mind somehow; maybe it's their influence that's made him moody and depressed lately.
Deadman - The mysteries surrounding this story are finally clearing up. This issue is also rather sexy, in a really creepy, horror movie kind of way.
Green Lantern - Time for full-on action in this strip, as Hal finds himself in deadly combat with his horribly transformed friend. Good stuff!
Metamorpho - This is probably my favorite episode of this strip yet. The story takes some meaningful steps forward, and there's some very funny comedy, mostly involving Stagg's manservant, Java.
Teen Titans - It almost gets interesting, but then... no, it still sucks.
Strange Adventures - I think I've decided that this is my favorite Wednesday Comics strip. It's always beautiful, and it's always full of fantastic ideas and exciting adventure. This issue sees Adam in the midst of a strange dream where he meets his Black Dog of Fear, as well as Dr. Fate, who helps him regain what he's lost. Fate also gets some really cool lines: "I do know that in all the cosmos, there is nothing that is out of place.... except for you... man of two worlds!" Adam should be hurtling back into action on Rann next episode. Or, as he puts it, "I'm going home!!" Excellent. Adam's story is an inherently dramatic and powerful one, and Pope's writing and art are just making it all the more entrancing.
Supergirl - I have to admit, this one is growing on me. There's more fun with Aquaman, the writer managed to make me feel a bit bad for Supergirl, and I'm actually kind of looking forward to next issue, when she'll be meeting with Doctor Mid-Nite.
Metal Men - Hey, one of our heroes seems to have been terribly wounded! That's kind of interesting. But I'm still finding it really hard to care about this strip.
Wonder Woman - Huh. This is actually a pretty good episode of this strip. Some characters from previous episodes return, and the overarching story feels like it's starting to come together and really build into something. Also there's some fun action, decent drama, and I enjoy the irritable, ancient, talking skull.
Sgt. Rock and Easy Co. - I'm still really disappointed in this strip. In this episode, they once again manage to put off having anything really happen. They even tease us by pretending like there's going to be an explosion, and then revealing that no, there won't be. But at least Rock is now armed and dangerous.
The Flash and Iris West - If Strange Adventures isn't my favorite strip, then it's this dynamic duo. In this week's issue, the two strips are woven together into one cleverly edited, full-page story. In one part of the tale, Flash is joined by many other Flashes and together they appear to finally be ready to stick it to Grodd. But meanwhile another version of Barry, who seemed safe and finally back on track, even arriving early for his dinner date with Iris, finds himself dragged back into the conflict with Grodd by an unlikely (but awesome!) attack from a poisoning monkey waiter. I love the concepts and the visuals.
The Demon and Catwoman - This week this strip gets filthy sexy, as the witch, in her slutty, ghostly form, plans to turn Jason into her own personal sex slave, and seems to want to involve Selina, too. But she sets Catwoman free as a prelude to enacting her plan, and that will probably be her downfall. Although I'm not sure Jason will appreciate Selina saving him. Being a sex slave to a naughty witch doesn't sound all that bad!
Hawkman - This strip is making a big comeback as far as I'm concerned, as in this issue we discover that Hawkman and the plane he was trying to save have crashed on Dinosaur Island! The final panel sees a kid standing in the middle of a giant dinosaur footprint with the words "NEXT WEEK: HOW MANY FOR DINNER?" written underneath. Awesome.
Wolverine: Weapon X #4
Heh. I like how the dude in the opening gets fired. He asks for a severance package. "Ummm... is this a blindfold and a cigarette?" Poor bastard. I also really enjoy Logan's phone conversation with Maverick, where it turns out Logan is already way ahead of him. I approve of Logan's plan to just kill everybody. The way he attacks the Chief Executive is truly fantastic - driving headlong at the limo on his bike, and then leaping through the windshield with his claws out. Classic! It's nice that even the insane Wolverine and the scumbag from Blackguard wordlessly agree that it's going to far to fight in front of a school bus full of kids. Oh and hey, they can shoot those laser claws! That's a handy feature. Gotta love Logan's use of the gas pump combined with a spark from his claws to make a flame thrower. Artist Ron Garney does some great work in here; I particularly like the two-page splash of Wolverine's fight with the top Blackguard agent, where the battle is fractured into moments described by a collection of red-backed squares. I wish I'd read the particular Faulkner novel they talk about, though, so I would understand better what Aaron is trying to do by referencing it. Overall I enjoyed the epic fight between Wolverine and the Blackguard agent, but the way it ends is a little disappointing. I mean, it seems pretty clear the agent is supposed to be dead, but how can you really kill somebody with a healing factor just by stabbing him? Don't you have to do something pretty extreme, perhaps involving a wood chipper? Besides that, it's a good issue.
|Tagged (?): Batman (Not), Comic books (Not), Fables (Not), Final Crisis (Not), Gravel (Not), Green Lantern (Not), Jack of Fables (Not), Jason Aaron (Not), John Arcudi (Not), Monsters Inc. (Not), Neil Gaiman (Not), Paul Pope (Not), Pixar (Not), Punisher (Not), Star Trek (Not), Superman (Not), The Take (Not), Warren Ellis (Not), Wednesday Comics (Not)|