Monday, October 15, 2007 09:41 AM
Metroid Prime 3 Update
 by Fëanor

Poppy was away this weekend, so I spent a lot of time at home alone, playing with my Wii. I got to the point in Metroid Prime 3 where you finally actually get to fight Metroids, and it was truly horrifying. Spoilers ahead!

First I start seeing dead bodies lying around, with all the lifeforce sucked out of them. Veteran Metroid players know what that means, so I already get very wary and start sneaking around corners very carefully. Then I end up in a lab facility full of containment units, many of which have Metroids floating in them that hiss at me as I pass. And I just know what's going to happen next: either one or more of these units are already busted open, or something's going to make them all open at once. So now I'm even more freaked out. Finally, I get to a room, the door locks behind me, and I realize I have to kill the power to all the containment units in order to get the item I need to escape the room and move forward. Then I'm going to have to go all the way back through the maze-like lab facility, with the lights darkened and a Metroid potentially around every corner.

Horrifying! Very well done, but seriously scary.

So yeah, still enjoying the game quite a bit. I particularly liked the sequence where I picked up the combination wall jump/screw attack/space jump item, which involved teleporting into an ancient icy ruin full of giant statuary.

I do have one quibble, however, with the controls for the seeker missiles. In order to get these to work, you have to push the down arrow button, thus firing off a missile immediately, and then hold that button down and move your crosshairs over up to five targets to lock onto them, then release the button to simultaneously fire off a bunch of seeking missiles. It's a cool idea and I generally like the way it works - I just hate the fact that I have to waste that first missile to do it. I'm not sure how they could have fixed this, though, except by making that first missile fire only after you release the button - which probably would have slowed down your ability to fire missiles and thus been irritating for different reasons - or by having the seeker missile functionality be linked to a different button or combination of buttons, which probably would have been awkward and annoying. Ah, well.
Tagged (?): Video games (Not)



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