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Saturday, April 25, 2009 01:40 AM |
The Take |
by Fëanor |
Fëanor's (semi-)weekly comic book review post.
Maybe you thought I'd given up on reviewing comics, but it is not so! In fact, I just fell so horribly behind (partly because of the film festival) that I ended up with an intimidatingly huge pile of comics and it took me a while to even get up the courage to get started. But I did, and now I'm mostly caught up. This post covers new releases from 3/18, 3/25, 4/1, 4/8, and 4/15, plus a trade paperback.
Back issues and old data
Seaguy
When poppy asked me recently if there was anything I wanted from Amazon so she could round out her latest order, my newfound passion for Grant Morrison, and the fact that a new Seaguy miniseries was coming out soon, led me to request the trade paperback collection of Morrison's original Seaguy miniseries. After I read it, I really wasn't sure whether I wanted to read the new series or not (as you'll see later on in this post, I decided to pick up the first issue anyway). I thought I was starting to get used to Morrison's particular brand of weirdness, but this might be his weirdest series ever. Seaguy is a hero in some future, parallel world where heroes are no longer necessary - at first, it seems, because they won some final, huge fight against evil. But ultimately it seems clear that the heroes didn't really win; they were squeezed out, their minds crushed and taken over, by some kind of all-controlling corporation whose mascot is a walking eyeball named Mickey Eye. It's a world like that of The Matrix, where a huge and carefully constructed fantasy prison has been built for everyone to live in. A particularly disturbing sequence sees Seaguy and his pal Chubby (a talking fish who floats in the air and hates being in water) visiting a Mickey Eye theme park, where none of the rides or attractions are fun in the least; in fact, they all look hideous, terrifying, and depressing, and everywhere we look there are people screaming and crying in fear, or preparing to vomit in disgust.
The story, such as it is, is surreal in the extreme, and involves the moon being run by an ancient mummy, firing heiroglyph-covered rocks at the Earth, and a self-aware food product escaping and running amok in the ocean. If there is a purpose or a meaning, I'm not sure what it is. Maybe the book is about how life is a dark and terrible trick; powerful and unknowable forces control almost everything you do; and every day is another game played against death. If so... wow, that's depressing!
Thumbs Sideways
New releases, 3/18
Dark Avengers #3
Things are back on the up swing again with this series. Sort of. This issue opens with the little therapy session Osborn used to get the Sentry on his side, reveals how Morgana keeps surviving and coming back, sees Osborn getting a bit of a leg up on Doom, and promises another knock-down, drag-out between Doom and Morgana next issue, except this time perhaps on slightly more even terms. I still don't like the way the Sentry tore a woman's head off and then went out like a punk, but I have to admit the story remains interesting and exciting.
Thumbs Up
Kull #5
More intrigue, more treachery, and more serpent-killing! Good times.
Thumbs Up
Spider-Man: Noir #4
Although overall I really enjoyed this miniseries, I find this final issue a little disappointing and odd. The end is pretty formulaic, with the hero deciding not to kill the villain - because that would be Wrong - instead resolving to take him in and make him stand trial for his crimes - because it's The Right Thing to Do - but he's conveniently spared the trouble when someone else does the dirty work for him and kills the villain after all. No muss, no fuss! It's kind of a lame cop-out. But oddest of all is the fact that the last line of a comic with "Noir" in the title - a comic in which decent people were killed or brutally beaten constantly - is "in the end, when all's said and done, good guys always win." Um... what?! No they don't! You just got done showing us that most of the time they absolutely don't! Maybe Spider-Man's supposed to be an unreliable narrator here, but I don't think so; I think that's actually supposed to be the real moral of this story. And if so, that's totally lame.
Thumbs Sideways
Star Trek: Countdown #3
Nero's rather unconvincing transformation from loving, sympathetic family man to genocidal maniac is completed in this issue. A couple more familiar characters out of Star Trek lore - Worf and Geordi La Forge - make appearances, and we get a quick idea what they've been up to since the last time we saw them. I am still appreciating these glimpses into the futures of my favorite characters, but like I said, I just don't buy Nero's sudden, jarring metamorphosis. Not only does it not make sense to me emotionally, it also doesn't make sense to me that others would be willing to entrust Nero with
incredibly powerful and dangerous technology after just meeting him, or that he would suddenly become a master tactician and brutal warrior after being a miner his entire life. And as Nero and his story are really the heart of the comic - and, I assume, the heart of the upcoming movie - I'm having a hard time enjoying this series anymore.
Thumbs Sideways
Star Trek: Crew #1
Luckily there are still some really good Star Trek comics out there - like any Star Trek comic written by John Byrne. This miniseries takes us back before the beginning of the original series and tells us what the woman crew member featured prominently in "The Cage" was up to before that episode. This issue sees her on what's supposed to be a boring, routine shakedown cruise of a brand new constitution class starship - the Enterprise, in fact, before it was even commissioned. Of course, since it's the Enterprise, the routine cruise does not go as planned, but instead turns into a thrilling, fast-paced, tense, deadly fight for survival against Klingon saboteurs. It's a fantastic, tight little adventure story, and it even features some truly moving moments, and a neat bit of foreshadowing at the end.
Thumbs Up
Wolverine #71
The truly fantastic "Old Man Logan" story arc continues with an awesome sequence in which Wolverine and Hawkeye are running from an en-Venomed Tyrannosaur, only to be saved at the last instant by Emma Frost and Black Bolt. Then there's the truly mind-blowing two-page spread of our dynamic duo traveling past Pym Falls. We finally figure out the nature of the package Hawkeye and Wolverine have been transporting, just in time for a terrible betrayal to ruin everything. It's pretty heart-breaking. I'll definitely be tuning in to find out how the story finishes up.
Thumbs Up
New releases, 3/25
Captain America #48
The third and final part of the "Old Friends and Enemies" story arc is quite good, with lots of action and drama, some brutal bad-assery from my man Namor, and a very moving and effective ending. I was kind of hoping they'd bring back the original Human Torch, but it's probably just as well they didn't.
Thumbs Up
The Incredibles #1
This is a new miniseries based on the Pixar film, and part of the Boom! Kids line of comics. I usually try to avoid all ages comics, as they tend to be juvenile and lack the complexity and adult sensibility that I want from my comics, but after seeing The Incredibles multiple times on TV recently reignited my love for the movie, I was primed and ready for this comic. It opens up in magnificent fashion, right in the middle of a fight between the Incredibles and a gang of dinosaur/animal hybrids led by a robot named Futurion. The Incredibles are victorious, of course, but then they have to face an even more difficult task: fitting in with a normal family during a get-together. And later we learn a terrible secret: Mr. Incredible is losing his powers! This issue is fast-paced, fun, and sets up an intriguing mystery. They've definitely hooked me in for at least one more issue.
Thumbs Up
The Muppet Show #1
The other new entry in the Boom! Kids line is this comic book adaptation of The Muppet Show. It seems like rather an odd choice, turning an old puppet variety show into a comic, but they do it, and they do it very faithfully; this is indeed nothing more or less than an episode of The Muppet Show translated directly into comic book format, complete with musical numbers, corny jokes, and an episode of Pigs in Space. The only thing missing is the celebrity guest star. I like the way the old familiar characters are drawn, and the book as a whole is mildly funny and wonderfully nostalgic. There's nothing really excellent in here, but I might buy another issue, just for old time's sake.
Thumbs Sideways
The New Avengers #51
The follow-up to the big, deluxe, totally disappointing 50th issue of New Avengers is the start of a new and interesting storyline, all about the search for the new Sorcerer Supreme. It seems Doctor Strange lost the title when he used some dark magics recently, and now somebody else has to take on the mantle. Strange is hoping he can find and train a good, honest replacement, but meanwhile The Hood is looking to kill him and take the title by force. Awesome stuff! Meanwhile, there's an amusing and awkward scene back at Avengers headquarters where Spider-Man is forced to reveal his secret identity (again, because of course the big dramatic reveal that happened during Civil War got retconned out of existence), and ends up deeply hurting Jessica Jones' feelings when it comes out that she had a crush on him in high school, but he doesn't even remember who she was. Thankfully the subject is changed when Doctor Strange crashes in looking for help.
#50 really disappointed me, so I was happy to see things getting back on track with this issue, which is exciting and funny and dramatic. Looking forward to the next issue!
Thumbs Up
Star Trek: Alien Spotlight - Tribbles
I usually avoid the one-shot "Alien Spotlight" titles, but for whatever reason I broke down and decided to pick this one up. I think what caught my eye was when I flipped through the book in the store and saw there were sections narrated by the tribbles themselves. It's an interesting idea and they handle it pretty well here. The story is about some human traders with a shipment of dilithium to deliver who are attacked by Klingons and forced to crash land on a planet full of tribbles. The tribbles end up helping them defeat the Klingons and retake their ship. It's not a spectacularly wonderful comic or anything, but it's pretty cute.
Thumbs Sideways
Star Trek: Mission's End #1
I've been getting a lot of Star Trek comics lately! This one's by Ty Templeton with art by Stephen Molnar. It tells the story of an early mission for Kirk, Spock, and the crew of the Enterprise - a first contact mission between humanity and a race of giant, intelligent spiders on a planet called Archernar IV. The spiders are sentient and have a reasonably complex society, but they're also brutal and war-like, and there's ancient technology on their planet which, if they learn to harness and control it, could make them unstoppable.
I was puzzled by this first issue, as I'd read that this series was about Kirk's last mission on the original Enterprise, not one of his first, but things became clearer when I read the second issue (reviewed below) and realized that this first issue was just giving us background information for the rest of the story. Regardless, it's interesting stuff, with good art, political intrigue, action, moral quandaries, fun interpersonal drama, and all the old, familiar characters - well written, even. I'm fascinated to see what happens.
Thumbs Up
Star Trek: The Next Generation - The Last Generation #5
This strange and even rather creepy alternate universe miniseries finally comes to its deeply cheesy conclusion in this issue. They introduce a rather fascinating idea - that the Federation might ultimately be the cause of the complete destruction of the galaxy, and that going back through time to destroy it might be the only way to save everyone. They even slip in a pretty funny gag about Kirk and Star Trek IV. But then there's just a bunch of crap about time travel that really doesn't make any sense, more melodramatic self-sacrifice (I swear, sometimes it seems like all anybody ever wants to do in Star Trek is sacrifice themselves and blow up their own ships), and then they redo the speech at the end of Star Trek VI, but alter it to be even more cheesy and ridiculous and corny, even going so far as to end with a big group shot, and the Next Generation logo jammed into Picard's final word bubble. It's quite awful.
Thumbs Down
The Umbrella Academy: Dallas #5
This is just another brilliant issue of a truly brilliant series. The crazy opening, featuring a magic corpse in Vietnam, had me totally confused for a while, until they finally explained that the time travel hadn't gone exactly according to plan. Most excellent. Then there's the truly hilarious and twisted interlude with Number Five, his dog, and his expendable helpers. And then there's a weird moment with Seance and his baby mama. I'm so excited to see the big showdown in the next issue.
Thumbs Up
War Machine #4
War Machine and Ares continue to fight, both physically and philosophically, leading to some interesting character development. Also, Ares is crazy and I kind of love him. But things aren't looking good for anybody at the end of this issue, as the Ultimo virus spreads, and Rhodey is at the edge of death with no new body to download into. There are some corny bits in this issue, so I can't quite love it all the way, but it's overall pretty good. My biggest complaint is with the final page, which has one of the worst drawings of a human being I've ever seen:
Thumbs Up
New releases, 4/1
Angel: Blood & Trenches #2
John Byrne strikes again, with more adventures of Angel during WWI. Angel has to do some masquerading as Angelus to get in to see the big bad guy who's really in charge of all the evil going down, but he may not have done his play-acting well enough. This continues to be an exciting comic with fine art.
Thumbs Up
Buffy the Vampire Slayer: Season 8 #24
This one-shot from writer Jim Krueger sees Faith and Giles helping out an inexperienced slayer named Courtney, who tells them about a place called Slayer Sanctuary, where slayers are being told they can come to be safe and avoid the dangers and horrors of fighting evil. Faith and Giles are intrigued and go to check it out. Of course it turns out to be a sinister and deadly trap, involving a face-to-face between Faith and the demons of her past. It's an okay issue, with a few interesting moments, but mostly it's rather predictable and formulaic.
Thumbs Sideways
Captain America Comics 70th Anniversary Special #1
It's the 70th anniversary of Marvel Comics this year, and that means plenty of anniversary specials! This one has a frame story set in 1942, with Cap and Bucky leading a secret mission
to infiltrate a Nazi secret base. The main story is set back in 1940, and describes a little adventure Steve Rogers went on before he even became Captain America. The moral of the story is that the thing that makes Captain America really great isn't the super soldier serum - it's the good heart, loyal soul, and intelligent mind of Steve Rogers. It's a bit corny, but then, Captain America is a bit corny. Anyway the art is good. After this story is a reprint of a classic original Captain America tale called "Death Loads the Bases." It's a pretty ridiculous story about how Cap and Bucky take out a madman with a ridiculous plan to buy a baseball team for cheap by killing a bunch of its best players, thereby making it look like it's cursed. A highlight is the sequence where our heroes suit up and play some baseball themselves.
Thumbs Sideways
The Flash: Rebirth #1
Grant Morrison brought Barry Allen back to life in Final Crisis, but he didn't go into detail about the whys and wherefores. Now Geoff Johns plans to fill in those details, and give Barry Allen's Flash, and the whole Flash universe, the same kind of revamping he gave to Hal Jordan's Green Lantern and the whole Green Lantern universe. That's an idea I just can't resist, especially since I love speedsters and have been wanting to find a good Flash comic to read for a while now. This first issue gives us a quick look at how various groups of people are reacting to the news of Barry Allen's return - including Barry Allen himself. Allen finds himself in a very different, much faster world than the one he left. And he's got a lot of old ghosts he's still dealing with. We also get intriguing hints about the larger storyline - a character who claims to have brought Barry back, and seems to have given himself the same speed powers; and some kind of weird feedback in the speed force. There are some cheesy bits in here, but it doesn't matter; I'm totally hooked.
Thumbs Up
Gravel #10
I thought Gravel was really in trouble at the end of last issue, but this issue opens with him fine, and offers only vague explanations of how he escaped his perilous situation. Still, I'm willing to swallow that; after all, at this point we all know how good he is at getting out of bad scrapes. The rest of the issue is devoted to introducing us to Gravel's first pick for the new Minor Seven. It's a fun enough little story, with plenty of the old ultra violence. But I would like to register my old complaint about Mike Wolver's terrible art.
Thumbs Up
Irredeemable #1
This is an interesting new miniseries from Mark Waid and Boom! The premise is essentially: what if Superman was really insecure and couldn't stand criticism, and one day he just snapped and started killing everybody? Of course they can't really use Superman, so here he's the Plutonian. All of the other heroes are similarly familiar but unfamiliar. It's a pretty disturbing and brutal comic, and a fascinating premise. I'm definitely in for #2, at least.
Thumbs Up
Scalped #27
The series of one-shot character portraits continues with this deep, dark look at Agent Nitz. We finally figure out just why he has such a chip on his shoulder, and how much he's thrown away in pursuit of his revenge. As one might expect, he's just as twisted and broken as everybody else in this comic. It's a pretty good issue, but I can't say it's one of my favorites. They brought a different artist in for this one - Francesco Francavilla - and I kind of hope it's not a permanent change, because I don't think his rather cartoony style really fits the subject matter very well.
Thumbs Sideways
Star Trek: Countdown #4
The last issue of this miniseries finally explains how these events in the far future can possibly be connected to a prequel story set before the original television series. Spock is successful in delivering his payload and negating the supernova, but it creates a singularity that ends up sucking in both Spock's ship (there's that Star Trek self-sacrifice again!) and Nero's. Picard and the others all assume Spock and Nero are dead, but doubtless they've actually just been pulled back in time, and once he arrives in the past, Nero will attempt to continue his war of revenge against the whole galaxy.
The plot of this issue feels pretty clumsy and contrived, and the science behind the premise of the miniseries has seemed pretty questionable from the start. Plus, as I've said numerous times now, I just don't get Nero's character.
I'll be curious to see how much of the events of this miniseries are incorporated into the movie. Hopefully they'll be able to handle Nero and his story in a way that makes more emotional and logical sense.
Thumbs Sideways
Star Trek: Crew #2
Our bad-ass brunette crew member finds herself in the middle of another dangerous adventure, this time while working on an old ship called the U.S.S. Fortune. It's another clever, fast-paced, extremely exciting story well told by John Byrne. I'm really enjoying this series.
Thumbs Up
X-Men: First Class - Finals #3
The mysterious attacks and strange events continue in this issue, until Scott finally reveals he might know who's behind it all: Jean! Is this the start of the Phoenix storyline? Hmm. Anyway, there's the usual silly, sometimes slightly postmodern, humor, and the conclusion of the cute backup story about Jean and Scott on a date, which ends with them getting a tour of their past and their future courtesy the Man-Thing. It's a pretty good issue, and certainly intriguing enough to make me want to keep reading.
Thumbs Up
New releases, 4/8
B.P.R.D.: The Black Goddess #4
This isn't a very exciting issue. There's a cool moment where the major events of the 20th century are summarized in one panel; there are some impressive battle scenes; and I'm curious as to what Johann is doing wandering around on his own, killing people. But otherwise not much changes here - guy keeps talking, monsters keep fighting. A little disappointing. Hopefully next issue will have more content. I'm getting a little tired of mystical snake guy just standing around dumping exposition on us.
Thumbs Sideways
Batman: Battle for the Cowl #2
I still hate, hate, hate the way Tony Daniel is writing Damian here - like he's a helpless kid who's in over his head. He's supposed to be a snide, twisted little killing machine, not a scared brat! Ugh. Anyway, the identity of the killer Batman seems to have been revealed: Jason Todd. Makes sense. Alfred has clearly picked Dick Grayson as the best man to follow in Bruce Wayne's footsteps, and indeed he is the most obvious choice, maybe especially because he keeps refusing the mantle. Tim Drake is the other guy running around in a Batman costume, but it doesn't look good for him by the end of this issue. Meanwhile, the Black Mask is playing Two-Face and Penguin against each other, and dragging Gordon and the cops into it as well. It's bloody chaos!
I'm sticking with this miniseries because it's important to the future of Batman, and because, what the hell, there's only one issue left. But I can't say it's really all that good. The only thing that actively annoys me about it is, as I've already mentioned, the way Damian is being portrayed. But everything else - the story, the dialogue, the art - is just kind of bland and vaguely mediocre. There's nothing particularly exciting or imaginative going on. It's a shame.
Thumbs Sideways
Captain Britain and MI13 #12
This series just seems to be getting better and better all the time. I love the writing, I love the character stuff they're doing - even with Faiza and Lady J - and I love the crazy combinations of technology and magic. I also really enjoyed the scene where Captain Britain talks to Blade about his burgeoning relationship with Jac, a scene which ends with Captain Britain telling Blade, "Well... you really are British." The vampires have a horrific plan for Dr. Hussain, for England, and for the Earth. I like the idea of the magic skull that keeps all vampires out of England unless they're individually invited, but unfortunately the good guys lead the bad guys right to it. Next issue promises shame and surrender, which certainly doesn't sound good. It's exciting, darkly funny, truly brilliant stuff, and it's constantly going off in directions I don't expect. Plus, vampires invading Earth from the moon? That's just awesome.
Thumbs Up
Daredevil: Noir #1
At first I was pretty excited about Marvel giving a noir spin to some of its major titles, but now that they're doing it to everything, I'm starting to get a little wary. I mean, did Daredevil really need a noir spin? It's already pretty noir. But I couldn't resist giving this a try, and as it turns out it's actually quite good. First off, Tomm Coker's art is really fantastic. It's a shadowy, stylized realism that's just loaded with atmosphere. The story is fascinating, beginning at the end - a final confrontation between Daredevil and the Kingpin - and flashing back to the beginning. In this version of the story, Matt wanted to be a lawyer but couldn't get the right education or opportunities, so he ended up a performer, and an assistant to a private detective - his friend Foggy. They meet a mysterious femme fatale, natch, whom Matt can't read like he can other people, and who hires them to save her from her ex-boyfriend, Orville Halloran, a nasty hood who's in the middle of a gang war with Fisk. He also just happens to be the dude who killed Matt's father. Fisk, meanwhile, is trying to manipulate Halloran into eliminating his most dangerous and persistent enemy: Daredevil.
It's an intriguing story that has noir written all over it and, like I said, I really love that art. I'll be back for the next issue.
Thumbs Up
Green Lantern #39
The Controllers think it'll be a piece of cake to steal the Orange Lantern's power for their own, but are greatly mistaken. The Orange Lantern decides this means the Guardians have broken their treaty with him and ventures outside of his home apparently for the first time in many, many years to confront his little blue enemies. But his move against them causes them to react aggressively, too. In fact, Scar proposes another change to the Book of Oa, and further suggests that the Guardians start taking part in the war themselves. That should be interesting! Meanwhile, Hal would really like to get that blue ring off his finger, but apparently he can't do so until he's drained its power. D'oh.
Larfleeze, the Orange Lantern, is a pretty one dimensional character, which I guess is the point, but it's still a bit boring. And Hal is so petulant and whiny that I kind of want to slap him. Dude, you have two super-powered energy rings! Shut up and enjoy them!
But besides some minor annoyances, this is a pretty interesting issue, and takes the story to new and fascinating places. I'm especially looking forward to seeing what crazy crap the Guardians get up to next.
Thumbs Sideways
Ignition City #1
Warren Ellis' long in the making, steampunk alternate history adventure story begins here. We haven't been given the details of this world's history yet, but from what I've been able to glean so far, it appears as if space and air travel advanced more quickly in this world than in ours, and led to a devastating first contact with an aggressive alien race. Now space travel has become far less popular, and all the nations of the world are closing off access to space ports. Yuri Gagarin is drinking himself to death beneath the ruins of a rocket ship in the last space port on Earth: a filthy, muddy, wild, lawless place. The daughter of a famous pilot and adventurer shows up in town to collect his things, on the event of his recent death, and tries to find out what happened to him. Apparently it's not a happy story.
This is a relatively intriguing story, taking place in a relatively intriguing world, but it's also kind of brutal, hideous, and over the top. That's Warren Ellis for you! I hate to say it, but I think I might actually be getting a bit tired of the steampunk alternate history stuff. I was excited to read this comic, but now that I have, I find I'm a little bored by it. Still, I'll pick up the next issue and see where it goes; maybe it'll get more interesting.
Thumbs Sideways
Star Trek: Mission's End #2
It's got a silly cover, but this is a very good comic. The first issue of this series recounted an early adventure of the crew of the Enterprise; this issue jumps forward in time all the way to the final assignment for the Enterprise and her crew - being on hand to welcome Archernar IV into the Federation. It should theoretically be an easy, peaceful mission, but we all know the crew of the Enterprise never really gets any of those. Instead, there's revolution, assassination, brutal violence, and a surprise ending that could put everything the Federation knows about the civilization on Archernar IV into question. The story is fast-paced, thrilling, and intelligent, and all the characters are written well. I particularly like some of the moments with Kirk, and the references to his past and future career (including his infamous indiscretions with women!). IDW's Star Trek comics are surprisingly good, and this series is no exception.
Thumbs Up
Timestorm: 2009-2099 #1
I have pretty much no knowledge of the original 2099 versions of the Marvel heroes (introduced in the early '90s), so maybe it was a mistake for me to pick up the first issue of this new four-issue miniseries by Brian Reed, which is about Marvel heroes of our current time being mysteriously zapped forward in time to 2099. It features characters from those original 2099 stories, and is probably making various subtle references to them that I'm not picking up. The story is about a CEO who sends an agent back in time to make alterations to the timeline, apparently as part of a plan to fashion his present world into one more to his liking. But of course things start to get out of his control pretty quickly. I'm vaguely intrigued, but the dialogue is pretty corny, especially in the future scenes, where it's laced with lame future slang terms and jargon. And I can't say I'm interested at all in the story of the future teen and his relationship issues. I don't think I'll be getting another issue of this.
Thumbs Sideways
Wolverine: Weapon X #1
Why did I start collecting yet another ongoing Wolverine series? Because it's written by Jason Aaron, that's why! Sure, the last Wolverine miniseries I read by him (Wolverine: Manifest Destiny) ended up being pretty disappointing, but this one is about Wolverine discovering that somebody's found all the old records on the original Weapon X program, and is starting it up all over again on a new set of guinea pigs. That means mad science and super violence, and those are two of my favorite things. It also makes Wolverine angry, and an angry Wolverine makes good comics.
The series starts out very strong in this first issue. It opens with a small gang of terrorists being found and destroyed in quick, clean, clever, and brutal fashion. Then a drunk Wolverine on a subway train hilariously takes out some muggers before finding out about the new Weapon X program and slipping into one of their abandoned facilities, where the scope of the program becomes horrifyingly clear. The dialogue and narration are smart and funny, the story intriguing and exciting, and there's plenty of the super violence I was hoping for, if not that much of the mad science yet (although the fact that the new Weapon X agents have green lightsaber claws is pretty freaking awesome). I'll definitely be sticking with this one.
After the main story is a handy summary of the history of the character called Maverick, and the Weapon X program in general. Then there's an awesome six-page preview for Ghost Riders: Heaven's on Fire #1, which is apparently the start of a new miniseries from Jason Aaron about Johnny and the new Caretaker trying to get to Zadkiel while some other dude goes looking for the Anti-Christ. It looks creepy, darkly funny, and super fun. I'll keep an eye out for it.
Thumbs Up
New releases, 4/15
Captain America #49
This issue is basically just an interlude with Sharon Carter - a placeholder before the big explosions and craziness that will no doubt go down in the landmark 50th issue. Still, it has some moving moments, and some important things do happen: we find out that bad Cap is creeping around, trying to get information about the real Cap for some reason, and Sharon suddenly remembers all the terrible things that happened to her during the last big story arc - except what it is she saw during that final experiment that the Skull and Zola performed on her. I'm very curious about that! Overall, an okay issue, and I'll be back for the next one.
Thumbs Sideways
Fables #83
I don't usually read Fables, but as this issue is the first part in a nine-part story called "The Great Fables Crossover," which will naturally cross into Jack of Fables and the upcoming Literals, and as I've been meaning to give the series another try anyway, what with everybody always talking about how great it is, naturally I had to pick it up. Sadly, it mostly just reminded me why I didn't care so much for Fables in the first place. It's like Jack of Fables, but with most of the humor removed. Plus, the dialogue tends toward the pretentious. Mark Buckingham's art (with inks by Andrew Pepoy and colors by Lee Loughridge) is good, though, and the story's vaguely interesting; apparently there's some evil force at work in the world that's upping the violence and the anger all over, and it's especially affecting the Fables with beast-like natures, like Bigby. When Jack calls to warn about the danger of Kevin Thorn and his magic, reality-altering pen, it's decided that Bigby should go check on it, less because they really believe Jack, and more because Bigby needs to get further away from that evil influence for a while.
I'll probably try to read the rest of the crossover, even though the villain of the piece, who gets introduced at the end of this issue, doesn't seem particularly threatening or interesting and, like I said, the dialogue in this issue could really use some work. More interesting than the main story in this book is the preview in the back for Mike Carey's new Vertigo series The Unwritten. It's about a guy named Tom Taylor whose father wrote an extremely popular series of Harry Potter-like books about a boy wizard named Tommy Taylor. Thing is, Tom Taylor might not actually exist, and he might really be a wizard. Interesting stuff! I'll have to pick up at least the first issue of that when it comes out.
Thumbs Sideways
Incognito #3
This series has been getting steadily better with each issue, so obviously this is the best one yet! Zack's problems are piling up. Ava Destruction, an old flame of his brother, and the same crazy supervillain who screwed up Zack's hot, bitchy coworker, is looking for Zack and probably wants him dead. Zack agrees to perform all kinds of ridiculous favors for his blackmailing buddy (including an extremely funny series of demolitions of the guy's landlord's car) so as to keep his mind off his idea of robbing a bank, but it's not working. Then all the sudden a couple of Zack's old supervillain buddies show up and attack, and we get a brutal and awesome supervillain fight to round out the issue. Dark humor, smart writing, insane action, noir flavor, great art and colors - this is just a superb book. I also enjoyed this issue's backup essay, which focuses on the pulp hero The Spider. I wasn't too familiar with The Spider, but he sounds interesting, and I liked the author's analysis of the two major types of heroes in American popular culture: the Noble Hero and the Killer Vigilante.
Thumbs Up
Rampaging Wolverine #1
I assume this is a one-shot, but it's hard to say for sure. It's a collection of four Wolverine stories in black and white, each by a different creative team. The first, "Sense Memory," sees Wolverine returning to an island to exact revenge on an old man for a betrayal he committed many years ago. The interesting thing is, although the betrayal led to death and tragedy, that's not how the man meant it to happen, and he's led a good life since then. So Wolverine's terrible punishment seems harsh and perhaps undeserved, although it does make for a powerful, artful ending. It's an interesting look at Wolverine's character, and a reminder that he's a brutal, hard man who's never really been your typical, noble hero. It's a well written story from author Joshua Hale Fialkov, with pretty strong art by Paco Diaz Luque.
But the second story, "Unconfirmed Kill," is even better. It's told from the perspective of a sniper working for Hydra on a remote island base. All he's done every night for a year is take up his position in some cover on a hillside and shoot anything that passes in front of his sights. But on his last night, the thing that passes in front of his sights is Wolverine, and no matter how many times you shoot Wolverine, he won't go down. The sniper thinks he's the best there is at what he does, but it turns out there's somebody a little bit better. It's a great story which turns the typical Wolverine tale inside out, transforming it into a horror tale with Wolverine as the relentless, unstoppable monster. Well written (by Chris Yost) and well drawn (by Mateus Santolouco).
The next story, "Kiss, Kiss," is actually a prose tale by Robin Furth, accompanied by a few illustrations by a guy named Nelson. Interestingly enough, it opens with a retelling of "Unconfirmed Kill" from Wolverine's perspective, then moves on to reveal what Wolverine found when he fell asleep in a cave further up the island: namely, a Shelob-like monster. Although there are a few interesting ideas here, this is probably the weakest story of the bunch. The writing is clumsy, not particularly creative or imaginative, and painfully lacking in subtlety.
Last is "Modern Primitive," with writing and art by Ted McKeever. The art is the most interesting thing about this story; it's very unconventional - stylized, surreal, and artful. The story is a simple thing about Wolverine getting stranded on an island and accidentally becoming pack leader to a band of monkeys. It's vaguely funny.
Story anthologies like this are rarely all that good, but this one is of relatively high quality and I enjoyed it.
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Seaguy: Slaves of Mickey Eye #1
Seaguy is back! And I wasn't sure at first if that was a good thing or a bad thing. We pick up in this issue pretty much right where the first storyline left off. Seaguy has his new parrot pal Lucky and has mostly forgotten his previous adventures with Chubby. But only mostly. In fact, something is eating at him. He's unhappy in a world where everyone is supposed to be happy. Lucky is clearly less his friend, and more a spy sent to keep an eye on him (the scene where Seaguy tries to go out without him, and Lucky guilts him into taking him along, is quite creepy). Meanwhile, there's some mysterious new construction underway in town, and Sea Dog (really Lotharius, an upper up in Mickey Eye's organization) doesn't want anyone looking at it too closely for some reason. Seaguy follows what appears to be the ghost of Chubby and sees more things the folks in charge don't him to see, and experiences yet another horrific tragedy. Then suddenly there are three more Seaguys! Except I think they're actually Three-guy, Pee-guy and Tee-guy.
Yes, it's a pretty insane story, but actually not quite as insane as the first Seaguy story. In fact, things are starting to come together into an understandable narrative now. Clearly there's an oppressive force in control of the world, which took control after the giant fight between good and evil that's constantly mentioned. This force - Mickey Eye - is crushing everyone's minds - especially the minds of the heroes - keeping them stupid and happy while it goes about its mysterious business. What that business is I'm not clear on yet, but perhaps it will finally come to the surface in the course of this story.
A final note: the associate editor for this comic book is listed as Pornsak Pichershote. Seriously? Pornsak? That's a real name? Sir or madam, I'm sorry for you.
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Star Trek: Alien Spotlight - Klingons
As I mentioned further up this post, I usually avoid these one-shot "Alien Spotlight" titles, but I read that this one was about the Klingon named Kang telling three different stories revolving around an old Klingon proverb: "Four thousand throats may be cut in a single night by a running man." And that right there is an irresistible premise. Unfortunately, each of the stories ends up being a very literal interpretation of the proverb, to the point of near ridiculousness. I mean, how often is it really going to come up that one guy is going to kill that many people in just that way? Not that often, I'm thinking. Still, through the telling of these stories, we learn a good deal about Kang as a character, and he turns out to be a fascinating man: stubborn, patient, brutal, and loyal to his code of honor to the bitter end. There are some neat ideas in here (story by Keith R.A. DeCandido), and some pretty impressive art (by J.K. Woodward), but overall it's just lacking a bit in terms of imagination, cleverness, and style.
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Sub-Mariner Comics 70th Anniversary Special #1
Marvel is continuing to celebrate 70 years in the biz with throwback, one-shot anthology comics. This one has three stories about the Sub-Mariner - two new ones, and one reprint. The new ones are "Sub-Mariner" by Roy Thomas with art by Mitch Breitweiser and color by Elizabeth Breitwesier (nepotism much?) and "Vergeltungswaffe!" by Mark Shultz with art by Al Williamson. The reprint is actually the origin story of our hero, "The Sub-Mariner," from Marvel Comics #1, published way the hell back in October of 1939. Bill Everett provided the art and the story.
The first story sees the Sub-Mariner stopping a U-boat attack on New York - but failing to destroy the sub. He has decided he should no longer take part in what he feels is a pointless war amongst the surface dwellers. But then he runs into a hot Nazi spy in a bar who tries to convince him to switch sides. She convinces him of something, all right! The dialogue and narration gets a bit corny and melodramatic, but overall this is an entertaining and dramatic story with some interesting analysis and development of Namor as a character. Plus the art is quite excellent - contemporary, but with a tinge of the classical.
The second story, "Vergeltungswaffe," uses a very old school, hyper-detailed, newspaper strip kind of art style, and tells the story of Namor's attempt to stop the Nazis at a secret island base from testing their weapons on his beloved reefs. His arrogance and inflated self-confidence get him captured, but he ends up getting some help from an American pilot who has randomly crash landed there. Then Hitler gets a cameo at the end! The writing here is nearly as old school as the art, and thus tends toward the flowery and verbose. Plus the Nazi commander's classic bad guy mistake of letting his prisoner wander around free while he explains to her his entire evil plan in great detail is a little tiring. But overall it's still a rather clever and entertaining story. I particularly like the inclusion of the kraken!
The final story is not the first Sub-Mariner story ever, but it is a very early one, and even includes his origin. It opens with some innocent divers trying to salvage a shipwreck only to be brutally murdered by Namor, who is not familiar with diving suits and naturally assumes the people in them must be robots. Although how he would have heard of robots and not diving suits is a little hard to understand. He brings the suits back home, realizes his error, and is then told his own origin in great detail by his mother. It's pretty funny how the origin is crammed into the last few pages of the story; it requires so much exposition that one panel is just all words, and a few more are almost all words with tiny pictures of Namor's mother squeezed in between or below them. The story doesn't make a lot of sense, either. She says she fell in love with and married Leonard McKenzie, the human in charge of a scientific expedition. Part of their investigations involved blasting the seabed with high explosives, a bombardment that killed nearly all of her people. But somehow throughout her relationship with McKenzie, she never seems to have mentioned to him what was going on, and never asked him if he could maybe stop blowing up all her family and friends. It's very strange. The art is also rather strange and awkward looking. Like most Golden Age comics I've encountered, it's not high art, but it is a fascinating piece of comic book history. It's also intriguing and imaginative; it was certainly an interesting idea to have the main character be an enemy of all surface dwellers who mistakenly murders two innocent human beings.
I'm starting to really become a fan of Namor as a character, so I was hoping for a little more from this comic. Still, what I got was okay.
Thumbs Sideways
Wolverine: Noir #1
Like Daredevil: Noir, Wolverine: Noir seemed like a rather unnecessary and redundant concept (I mean, how much darker can Wolverine's story get?), but also one I couldn't quite resist. So far I think it's my least favorite of Marvel's Noir series. It's set in 1937 and Wolverine is a detective at the Logan & Logan Detective Agency ("The Best There Is At What We Do"), along with a dude with mental problems named Dog. Naturally a beautiful, mysterious woman walks into the office with a case. And naturally it leads to death. A flashback reveals a little bit of the history between the Logans, as well as the highly unlikely fact that the gardener at Logan's house growing up had been to Japan and taught him all about samurai, honor, and how to fight with swords and knives. I understand that they wanted to keep Wolverine's Japanese past in the story somehow, but c'mon. That doesn't make any kind of sense. I also understand that they wanted to keep the idea of the claws, but I'm pretty sure you can't hold knives between your fingers like that and actually do anything useful with them. The dialogue and narration aren't terrible, but they're not great, either. And Dog is just a hideous character. It's hard to understand how Logan could think it was okay to send Dog out to complete any kind of task on his own, and it's even harder to understand how any client could come into the office, meet Dog, and still decide to hire the two of them. And overall the story is pretty tired. There's nothing here that makes me want to continue reading this series.
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